Galilee Falls is known as the Super capitol of North America. In this gritty take on the superhero genre the villains will strike at the innocent, the heroes are just flawed mortals, and sometimes evil triumphs. Galilee Falls is proud of its home grown hero, the powerful Justice. He flies, he's seemingly invulnerable, and he has all the best toys. But Joanna is disgusted by the collateral damage of Super battles like the one in which her father died and in her opinion the Falls would be safer if Justice wasn't such an obvious challenge for the villains. She is determined to prove that ordinary cops like herself can deal with the villains but then the Super she took down, Alkaline, escapes from prison and is out for revenge on both Joanna and Justice, exposing their secrets and breaking them down heart and soul.
The Age of Myth kicks off a new series from Michael J. Sullivan and it takes place thousands of years before the excellent Riyria Chronicles. The Fhrey are a race of elves with a 3 thousand year long lifespan, although their numbers are rather limited, and the humans have worshipped them as gods for as long as anyone can remember. The humans, known as Rhunes, are rather backwards when compared with the Fhrey, but they do multiply at a much higher rate. This is why the Fhrey ensure that the Rhune numbers are kept in check by keeping the various clans constantly at war with other. All of it adds up to a that life is full of hardship for the various human clans, including limited food. A lack of local game causes Herkimer and his son Raithe to risk venturing into Fhrey territory and there they encounter one of their gods, a Fhrey named Shegon. This meeting does not go well for them since they should not be where they are and it is the spark that sets into motion events that make war between the Rhunes and the Fhrey an almost certain outcome.
Once again the galaxy's strangest inhabitants are staying at Getrude Hunt Inn but at least Dinah now has Sean to help her control the chaos. Sweep With Me is somewhere between a novella and a full length book and takes place at the same time as book four. Dinah is still recovering from the traumatic events and dealing with the consequences of what happened in One Fell Sweep. First she has to get through the three days of the Treaty Stay, the annual celebration where the Inns honor the galactic treaty that protects Earth. During those three days the Inn must accept any guest including a flock of Koo-Ko (space chickens) trying to settle a religious debate, an infamous Medamoth warlord claiming he's on a pilgrimage, and one of the mysterious Drifan from another dimension. Its a mix of the serious and ridiculous that culminates in an epic display of power that Dinah and Sean have to keep hidden from the rest of Earth.
Guy Gavriel Kay has written many good books but my favorite is The Lions Al-Rassan. As always with Kay the writing is superb, the world feels completely real, and the characters are compelling. Religion, politics, poetry, and three memorable characters are all about to collide and be torn apart as Al-Rassan is poised to fall under a weak king. Centuries ago the Asharites, fanatic worshipers of the Stars, came across the sea from their desert land and conquered Al-Rassan. Ammar ibn Khairan is a poet, warrior, and an advisor to kings. He is also an assassin on behalf of those kings. But Al-Rassan cares more for commerce these days than faith and the desert fanatics see them as little better than infidels and consider Ammar one of the worst. Rodrigo Belmonte is a noted general of one of the three Jaddite kingdoms that border Al-Rassan to the north. The Jaddite horsemen, followers of the Sun, are restless and want more glory, more land, and to exterminate the Kindath, who worship the Moons, and are tolerated in civilized Al-Rassan. Jehane bet Ishak, a Kindath physician, finds herself caught between gathering armies and two great men as the three of them are thrown together one fatefull night just before their world crumbles.
Given that this is Brandon Sanderson it is no suprise that the world and magic of Warbreaker are both unique. However, he wanted this book to be the opposite of what he did in the Mistborn trilogy so it is messy, chaotic, and full of surprises. There are four distinct point of view characters. Siri, the unwanted princess who is sent to marry a king that was born dead. Vivenna, the responsible princess who prepared for that marriage and thinks she can rescue her sister by inciting a rebellion. Susebron, the God King, who was stillborn and Returned, hides his self-doubt under an indolent and irreverent attitude. And finally, there is the enigma Vasher, the mysterious man with an unknown agenda but amazing skill in the magic called Awakening. In the city of T'Telir the enemy is well hidden, no one is what they seem, and accepted knowledge is often the opposite of truth.
By the end of book two, Dina and her Inn, Gertrude Hunt, had gained a big boost in power from the peace conference without losing their rating in the Directory. She was also now viewed favorably by three powerful races from our galaxy and owed a favor by the Arbitrator, George. She and Sean are starting to date again when she receives an urgent message from her sister Maud, who is in need of rescue. She also receives another request for help that will prove far more dangerous on behalf of the Hiru. The Hiru are nearly extinct because a neighboring race believes them to be demons so they have used the last of their resources to buy two answers from the all-knowing Archivarius. In return for Dina's help in transporting and protecting the Archivarius, the Hiru offer her the second question. Since their parents, along with their Inn, completely vanished a few years ago Dina and Maud are unable to resist investigating despite the strong danger Gerturde Hunt will face.
Innovation is all the rage in the Union as the next generation picks up the reins from their parents. Although some characters from the first two First Law series return, they are much older now since it is 28 years after the end of the first trilogy and the focus is squarely on their children. The Dogman's daughter, Rikke, is not a fighter like her father, but she is gifted with "the Long Eye" and can see the future. Jezal's son Orso has certainly inherited his father's penchant for women and wine and just like his father he is ill prepared to be the next ruler. And finally, Glokta's daughter Savine is making a name for herself as an investor with the cunning she has learned from her father. All three are PoV characters eager to take on the world, unfortunately for them they are unlucky enough to inhabit a Joe Abercrombie world so things aren't likely to turn out too well for them.
With the second book this series gets more serious, more entertaining, and just plain better. Since this series is a fairly unique blend of both fantasy and sci-fi its great to see both aspects gaining more depth. Galactic politics come into play as Dina is asked to host a peace conference for three factions fighting over a single unique planet. The first faction are the vampires of the Holy Anocracy and one of the attendees is Lord Arland who she met in Clean Sweep. She is also familiar with the Merchant Nuan Cee and his clan of the Lees. The third faction is the Hope Crushing Horde of the Otrokars who have often clashed with the vampires as the two empires are both aggressive and expansive. The last time an Arbitrator tried to broker peace between the Otrakars and the Vampires it ended in disaster and blood. But in addition to the boost Gertrude Hunt, the Inn, would get from forty guests staying several days the Arbitrator offers a large paycheck that Dina desperately needs. According to the Treaty visitors to Earth must not reveal themselves to humans and the primary responsibility of the Innkeeper is to keep their guests safe. Dina is about to have a really bad week.
Gertrude Hunt is a Bed & Breakfast Inn where the guests are out of this world. Literally. Local Earth space has an amazingly high number of warp points which almost led to an interstellar war for possession of the planet back when humans were still making war with swords and arrows. Even though humans were completely unaware of galactic civilizations it was still decided to declare Earth neutral territory and the Inns were established, which also happen to be sentient beings themselves. The rules are simple: any violent acts by a guest is cause for a lifetime ban from the Inns and attracting any attention from humans will result in a species wide ban depending on the severity of the incident.
For long time fans of this series Cast in Wisdom is a satisfying return to what made the early books great. Kaylin and her friends are back to investigating the problem of Ravellon, the ancient city overrun by the corrupt Shadows that simultaneously exists on all worlds. When a shadow escapes into the Fief of Candallar without triggering its protective Tower and the dragon Bellusdeo suggests they start their investigation by looking closely into the border zone between the towers. To Kaylin and the others what they find is a strange puzzle, but to the Arkon it is of great personal significance. So much so that he will risk everything, including his sanity, to solve it and if the eldest and most powerful of the Dragon Lords should lose his sanity....