Anne Bishop returns to the world of the Others, an alternate Earth where the Terra Indigene were the apex predators long before Humans came along, with Lake Silence and Wild Country. Lake Silence is unrelated to the original series with all new characters in a small Other controlled town about a middle aged woman who finds herself caught between her scuzzy ex-husband and the surprisingly friendly Others. Surprising because they usually prefer to eat humans rather than help them. The Wild Country returns to the towns of Bennet and Prairie Gold and overlaps with the end of the original series. It turns into an old west style showdown with vampires and wolf shifters squaring off against human outlaws determined to take over Bennet.
The Six Families made a deal with the Anvarrid invaders. In return for leaving their Fortresses untouched the psychics of the Families would become warriors to guard the Anvarrid. They would share their technology and give up their individual languages. The Families lied and rather than share technology that could be misused they hid it. Also, one promising engineer in each generation was designated the Oathbreaker and taught the language of the Fortress so they could communicate with it. Then the Horn Family discovers a man freezing to death on a glacier within sight of the abandoned Salonen Fortress. A man with no memory, probably a spy sent by a hostile empire, of pure Salonen DNA, and with an instinctive knowledge of engineering. Killing him and burying Salonen would be the safe choice. Or the Horn might risk their independence, the Treaty, and their way of life to recall the technology of the founders and bring Salonen back to life.
North of the river the Moon watches over the Winterlands and her people, the Ugaro. Its a harsh land but the nomadic tribes of the Ugaro are a tough people of strength and endurance. To the south live the tall slender Lau in the Summerlands where the Sun is stronger, the Moon weak, and the Stars are only a faint glimmer in the night. After four years of war things are not going well for the Ugaro. Each of their warriors is a match for three Lau but the Lau fight in shielded formations and have far greater numbers. After a devastating battle his tribe leaves Ryo inGara behind as a tuyo, a kind of sacrifice offered to the enemy in the hopes of appeasing their desire for further bloodshed. If a tuyo is accepted the enemy may kill them in any manner they wish and won't pursue the defeated warriors. In return the defeated tribe and their allies will no longer make war with them. Ryo expects to die horribly with no guarantee that the Lau will actually honor the custom of his people. Lord Aras, the Lau commander, sees in Ryo an opportunity to learn more about his people and why they started the war so he spares his life. Unfortunately, what he learns confirms his fears that a powerful sorcerer has been manipulating both sides and probably plans to seize power over both lands.
The Families in their underground fortresses have little interest in the world above, although they did offer aid to the first Larossan refugees who came to their lands due to their ancient mandate to preserve humanity. When the Anvarrid invaders eventually conquered Larossa they chose to negotiate with them rather than fight and risk the last six fortresses built by the Founders. In exchange for being mostly independent they vowed to give up their secret languages and technologies and spend their first three years as adults guarding the Anvarrid nobility. They make exceptional guards due to the high number of psychics, called sensitives, among them and the mental discipline required by anyone living with empaths. An uneasy peace has now existed between these three cultures for almost two centuries.
Nahadoth, a being of darkness and chaos, was alone until Itempas, a being of light and order, joined him. They were both overjoyed to have a companion, and eventually they were joined by a third god, Enefa. With her to provide balance they were able to create the world and humans to worship them. They also discovered that by mingling their energy they could create lesser gods that contained various attributes of their parents. Nahadoth was change itself, but for Itempas, the god of law and order, change was something to be feared and there came a time when Enefa could no longer maintain peace between them. In an effort to return to their earlier happiness Itempas kills Enefa but this only results in Nahadoth vowing revenge. The human world is broken in this war between the gods until eventually Itempas emerges as the victor. Nahadoth and his children and bound by Itempas to serve the family of his favored priestess, the Arameri.
Sarantium is the most greatest city in the known world. But few can imagine traveling a great distance so to say someone is sailing to Sarantium means they are making a great change and perhaps completely abandoning the life they knew. The mosaicist Crispin is starting that journey both literally and figuratively. He's drifting through life since losing his family in a plague when he receives a commission from the Sarantine Emperor to decorate the ceiling of the great chapel he's having built. This ordinary artist sets out on a journey that will travel through lands steeped in ancient myths and the dangerous heights of imperial politics before finding himself in an artistic work that should be known throughout the known world.
Terra of the future looks pretty good overall and Earth along with a few space stations are united under one representative government. The largest threat to that security is an enigmatic alien race, the Greys, that likes to kidnap humans for an unknown purpose. Although technologically stronger the Greys are vulnerable to powerful psionic attacks which has made the psi guilds prominent in the space navy. For that reason the government and the space navy take it very seriously when precogs all over the globe start reporting visions of navy personnel encountering at least one new race, and possibly two. Based upon those visions the navy launches a new set of exploratory missions including a crew made up of six people seen in the visions. Unfortunately for them, the visions all agree that there will be a crew of humans at the mercy of a hostile race that intends to eat them alive.
Emmett is smart enough to know it sounds too good to be true, but he's desperate for money and being one of the first humans to visit another planet would be really cool. Still, he doesn't trust the slick corporate mouthpiece and once he's in space he would have no way of knowing if his mom was getting the medical care they promised. Then the guy's ring starts changing shapes, a ring made out of Nyxia, a substance Babel Corp found on the planet they call Eden, and Emmett is hooked. Besides, the contract looks legal. Naturally there's a catch or three, or maybe ten. First, the planet Eden is already inhabited by humanoids, but they say its not a problem because they have an agreement, not to mention the wildlife which killed most of the survey team. But they wait until Emmet and the other nine recruits are on the ship to reveal the most immediate catch. Only seven of them will actually be going down to Eden and so the trip will be spent in physical training and learning to manipulate Nyxia with their minds to prove themselves worthy of risking their lives for an enormous sum of money. However, not even Babel Corp is prepared for the really big catch that may kill them all.
Galilee Falls is known as the Super capitol of North America. In this gritty take on the superhero genre the villains will strike at the innocent, the heroes are just flawed mortals, and sometimes evil triumphs. Galilee Falls is proud of its home grown hero, the powerful Justice. He flies, he's seemingly invulnerable, and he has all the best toys. But Joanna is disgusted by the collateral damage of Super battles like the one in which her father died and in her opinion the Falls would be safer if Justice wasn't such an obvious challenge for the villains. She is determined to prove that ordinary cops like herself can deal with the villains but then the Super she took down, Alkaline, escapes from prison and is out for revenge on both Joanna and Justice, exposing their secrets and breaking them down heart and soul.
Every year one or more of the twelve dragons of good fortune choose an apprentice dragoneye to serve them. Boys study the dragon magic, a combination of sword forms spellwork, for years hoping to be chosen. Eon has trained for years but in the standing before the dragons she risks her life because imperial law says that any woman using dragon magic will be put to death. She is literally handicapped in achieving her dream because Dragon Magic is heavily dependent on stylized sword work. The ceremony begins with the appearance of eleven spirit dragons but only Eon thinks she sees movement where the twelfth dragon once stood. The Mirror Dragon hasn't been seen in countless years and is nearly forgotten. Eon is stuck performing one of the most difficult of the Dragoneye sword forms and is certain that she failed to attract the dragons. But on the point of dismissal the Mirror Dragon appears briefly signaling its choice of Eon, then quickly fades away. In that brief contact Eon hears her true name, Eona, and discovers something long forgotten. The Mirror Dragon is female.