What's worse than an undead army that is lead by a powerful Liche approaching your city with plans to destroy it? Of course it is an undead army with a Marketing department that is actively convincing your defenders to switch sides before the fighting even starts. This horror and more await Gorm Ingerson and his party of "heroes" who find themselves disgraced and on the run after the events of the first book. Gorm's group is struggling to survive yet still hoping to set things right with the orcs when the undead army starts to destroy city after city and alters their plans. Gorm must sort out how to get his dysfunctional group of adventurers ready for the challenges ahead as each party member is dealing with personal issues capable of unraveling the group at any moment.
J. Zachary Pike
Humorous books often fall flat for me but this time I must admit I often found myself chuckling quite a few times. Orconomics takes a look at the financial eco-system that fuels a world where being an adventurer is a standard career pursued by many and heading into a dungeon to slay monsters for loot is merely a job. Adventurers are common and all of them are part of the Heroes Guild where they can achieve levels when they are assigned points for killing foes. What is a foe? Well it is anything designated as such by the guild and quests are contracts that are funded by investors who are investing in the potential loot to be collected by killing those foes. This book takes a look at those in the background of this peculiar financial eco-system, and how they are manipulating things to their advantage, but the main stars are a party of down-on-their-luck adventurers caught up in the middle of these machinations.