Marius Drake has always believed in the ideals of the Federation and has done everything within his power to ensure that the human planets stay unified. Marius knows that a strong Federation is required for humans to remain the dominant race in the known universe, so he must make sweeping changes now that the corrupt Grand Senate is a thing of the past. He also can't ignore the threat of the Outsiders out on the Rim. Lucky for him that he has his protege, Roman Garibaldi, who he can send out to the Rim with the main fleet while he takes care of things on Earth. Of course no plan ever survives first contact with the enemy and the Rim is a very long way from Earth.
Right from the start this book thrusts you into the fight for humanity's future as Earth finds itself under assault. Of course Earth is the most heavily defended planet in the human Federation so it is unthinkable that anyone would attack it, which is why the defenders of Earth find themselves so unprepared for such a bold move. The reader experiences the initial battle, and the rest of the story, from two very different perspectives - one being Admiral Marius Drake, who surprisingly finds himself coordinating Earth's defense, and Roman Garibaldi, a promising student in the naval academy who is about to graduate into service. These two men will do their best to maintain the human Federation that has shaped mankind's existence for hundred of years, but ultimately, they will both need to wrestle with the fact that the organization they are fighting for may not be worthy of survival.
"Will the magic return?" is a question that has a dual meaning for me when it comes to this book as it applies to both the storyline and the series itself. Those who read the first book, Ice Forged, know that the main characters are on a quest to return magic to their homeland and this book follows through on the resolution of that storyline. However, for me the question also applies to the series itself as the first book started strong but did not maintain my interest level throughout. So I moved on to book two with the hope that the quest would be a successful one and that the magic of this series' strong start would return to my reading experience as well.
Iron Gold, the latest book in the Red Rising series, shows us how the rebellion from Morning Star has resulted in a new age of peace and harmony for mankind. Ummm, no. In truth, the war is far from over and establishing a new Republic is a lot harder than just disposing of the old leaders. The old color-based system is entrenched in society and the concept of accepting everyone as an equal is far from a reality. This is just one reason of many that the newly formed Republic finds that the challenges of peace can be more difficult to overcome than those of all out war.
Kelley Armstrong has been a successful urban fantasy writer for years before she wrote City of the Lost. It might be billed as a sci-fi thriller but the "sci-fi" is definitely a stretch, although, it takes place so far from normal civilization that it has that feel.
Casey Duncan murdered a man. Not in the line of duty as a homicide detective, nor in self defense. She's not even sorry he's dead, although she feels guilty about the lack of guilt, so to speak. Her best friend has an abusive ex-husband who won't leave her alone. Both of them need to disappear for a while and they apply to join a hidden community off the grid. Her friend Diana has no special skills but they desperately need a detective, even one who murdered, because they may have a serial killer. Casey's job is to figure out whodunit in a town where everyone is hiding behind a fake identity to protect their pasts, and some have even bought their way in with criminal pasts far more sordid than Casey's own.
Velant is a penal colony hidden away in the frozen wastes of Edgeland, an inhospitable location on the edge of the world where the King of Donderath sends the convicted of his domain. Those banished to Velant never return, so it is a fate just short of death to be sent there, and for many it turns into a death sentence. The prison is ruled by an oppressive governor who uses his warden mages to keep the prisoners in line and ensure they continue working in the ruby mines. Those prisoners fortunate enough to survive their sentence of servitude in the mines still don't get to return home when they are done, instead they earn a ticket of leave which makes them a colonist in a small town near the prison that remains under the rule of the Governor. This town barely survives at the best of times and during the 6 month long dark season it must rely on the regular supply ships from Donderath to keep everyone alive. However, it seems that those ships have stopped arriving for an unknown reason, and the long dark is approaching...
Linesman is a character driven sci-fi series about a young man, Ean, discovering that his unique way of working with space ship "lines" will revolutionize human understanding of that technology. A piece of scrap metal used for a ship repair was found to contain ten "lines" that when integrated with the ship allowed for greater control and most importantly, the ability to travel through hyperspace. On the edge of interstellar war for control of that technology an alien ship with amazing defenses is discovered and both factions are desperate to possess it. It will take "Crazy" Ean Lambert to figure out how to access and use it.
Nobody can explain why, but it has become almost impossible to murder anyone. 999 times out of 1000 when someone is murdered their body just disappears and they reappear alive and well at home. They have full memory of the events that led to their death and in all other ways they are in the state they were in 12-24 hours prior. Of course this fundamentally changes human society and this short novella tells the story of a "missing person" police investigation taking place within this interesting world.
Following up on his smash hit The Martian, Andy Weir brings us to the Moon instead of Mars this time around, but he does it in the same science heavy sci-fi manner. Set in the near future, this novel focuses on Jazz Bashara, a young woman who barely ekes out a living in the city of Artemis, which just happens to be on the Moon. Jazz has been raised on the Moon from a young age, so living in a coffin sized apartment and eating various flavors of algae is normal to her. However, she is often exposed to the much more extravagant lifestyles of the rich tourists who come to visit, as well as the wealthy business people who also live there, and she wants to move up. Jazz has a plan to make that happen and she has been known to work outside the law as needed when opportunities arise. When the chance of a lifetime comes along in a high-risk, high-reward score, she just can't resist.
The framework is purposely familiar but the unique setting makes this Arthurian based fantasy stand out. There's no evil half siblings and incestuous children here, only quality writing focused on combat mechanics, how the "magical" element works, and the value of self acceptance. Pal is an idealistic young man who dreams of becoming a Champion and performing heroic deeds. He is also a Maker, one who can mentally enter artifacts left from the Ancients and sometimes rebuild them with the necessary minerals. With his homemade Shield, based upon an umbrella, and Weapon, probably a mining drill, he sets off from the rural node of Breune for the capitol of Dun Add to join the Champions with his dog Buck. There has never been a Champion who is also a Maker but he sees that as no obstacle.