I was intrigued by the premise of Partials right off the bat. The last bastion of humanity finds itself living on Long Island with a dwindling population and thus facing extinction. All humans still alive are infected with a virus known as RM that is passed on to newborn children, killing them all within 3 days of their birth. The last successful birth was 14 years ago and things are getting desperate. The school is being shut down due to a lack of students and the Hope Act is now in effect requiring every female 18 and above to be pregnant at all times; hoping beyond hope that a child will be born with a natural immunity to this deadly disease. And that is only half of the problem....
The Sorcery Ascendant Sequence started with humble beginnings but over the course of the series it has dramatically increased in scope and it finally culminates with a battle of characters from multiple worlds. A few of those characters have grown exponentially in power over time, including Caldan, and now a battle of super powerful beings, each with their own agenda, finally comes together. So is there a payoff for all the buildup done in the first two books? The answer is yes, but this book is not without its flaws, and sometimes how you get there can ruin the destination.
With the city of Anasoma in enemy hands, Caldan finds himself on the run in rather strange company. Elpidia, a healer who is dying from a strange disease and wants to drink his blood because she believes it will keep her alive, Amerdan, a shopkeeper by day and serial killer by night who kills with a blade better than most assassins, Bells, a deadly enemy sorcerer who is being held captive and has vowed to kill them all, and Miranda, his love interest who is the only person that he can really trust in the group. Unfortunately for Caldan that means he is actually quote alone as Miranda remains in a comatose state due to a coercive sorcery accident that may leave her irrevocably damaged. This odd mix of individuals, and their individual secret agendas, provide for a whole host of intriguing possibilities, and this is just one of the story lines as war rages on within the Mahruse Empire.
Mitchell Hogan starts off the Sorcery Ascendant Sequence in a pretty standard way. Caldan is an orphan who was raised by monks on an isolated island after his parents were brutally slain. Caldan is a unique individual, as he is both "touched by the ancestors" and has a sorcerer's well, which is very rare combination. When he comes of age the monks reveal to him that his parents left him some powerful magical artifacts and when they give them to him his world changes. His powers begin to manifest and he finds that he must leave his isolated existence with the monks and make his way in the real world. Although this is a bit of a trope, I have always enjoyed learning about a fantasy world and the magical system within it from the perspective of a character learning it at the same time, and it works quite well here.
In the main trilogy of the Sorcery Ascendant Sequence, Lady Felicienne is one of the "point of view" characters that plays a key role in determining the outcome of the story. This prequel novella gives you some insight into how she acquired her role in service to the Emperor. Lady Felicienne started as a private investigator in the capital city of the Mahruse Empire and her knack for the game Dominion starts to get her noticed. Dominion is a board game that is played across the empire using a board with 3 tiered levels and a wide variety of pieces, making it very complex and strategic. The annual tournament in the capital is so popular that the Emperor himself meets the winner and this event is the backdrop for this novella.
To review a book a read 25 years ago would usually require reading the book again. Perhaps the greatest recommendation I can offer for A Song For Arbonne is that 25 years and thousands of books later I remember it well. Arbonne is land of wine, music, and very fine seaports coveted by its landlocked neighbor Gorhaut. Unfortunately for the aging Countess who rules Arbonne the bulk of her armies belongs to her two dukes who have been on the verge of civil war for years. Enter Blaise of Gorhaut, an ordinary mercenary in the employ of one of Arbonne's lesser barons and let the game of thrones begin.
The time has finally come for humanity to make a last stand against the Phage and they plan to do it in an all or nothing attack that puts everything on the line. This is what Senior Captain Jackson Wolfe has wanted for a while now and the renegade captain is finally going to get his way, so why is he having second thoughts about the plan? It is a dream come true to have a powerful ally in this fight against the Phage but Wolfe knows all too wlel that if something is too good to be true then it probably is.
Sci-fi authors do love their tropes, especially when they write a series focused on the discovery of an overwhelming alien threat, which has been done many times before. Invariably, after it becomes obvious that humanity is not prepared and faces a real possibility of being wiped out, the story turns inward and the human infighting commences. This is also where I sigh as the story goes on a tangent from the storyline that has my attention; however, much like he did in book one, Joshua Dalzelle embraces this typical trope and finds a way to deliver a compelling story anyway. This means that Call to Arms is more about human interactions than it is about the alien threat looming in the distance, but it is still worthy of your attention and it does set things up nicely for the series finale.
I didn't really know what I was getting into when I started this book as I was in a hurry and quickly selected what I thought was a fantasy book from my long list of pending reads. My expectations were initially satisfied as the book started with an assassin named Caine doing what assassins do and I started to get my bearings in this new fantasy world. However, upon completion of his mission Caine was suddenly transported back to a futuristic sci-fi world and I found myself being disappointed that this wasn't the fantasy tale I thought it was. Luckily though, Matthew Stover instead provided me with an interesting cross-genre story that successfully straddled two genres that I love and he won me over in the end with a compelling story.
There is nothing all that unique about Warship. The formula used here has been done before and many of the usual tropes are included: a grizzled captain with secret bottles of alcohol in his closet, dysfunctional leadership back home in command, an old ship that is about to be retired, and one last mission that puts the ship off in a part of space by itself where it comes across a serious threat to humanity. Despite all that, I must admit that Joshua Dalzelle does it all in a way that just works for me. This is solid old school "single ship against crazy odds" sci-fi and when it was all said and done I was eager for more of it