Rimworld - releases on Oct 17 after 5 years of Early Access.
If you don't know about Rimworld then you might want to come up to speed quickly so you can make a buy/no-buy decision before October 17 as the price will increase upon release. RimWorld is an indie game with a $30 Early Access price tag which should give anyone pause but in this case it is fully justified. RimWorld is a sci-fi colony simulator that has a ton of content and features a massive mod community that extends the potential gameplay dramatically. There is so much game content available here that most AAA titles pale in comparison but that is what 5 years of Early Access with an active mod community can do for a game.
At its core RimWorld is a game that aims to tell a story. It is not designed as a competitive strategy game, but as a story generator. From the website: "It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony. The game creates events like pirate raids, trader arrivals, and storms. But these events aren't random. RimWorld uses an AI Storyteller who analyzes your situation and decides which event she thinks will make the best story." Reading the forums and watching some YouTube videos has shown me just how entertaining this is when you become attached to your colony.
Your colonists are survivors of a crash so they are often ill suited to the tasks at hand and they all have their own personality traits that make for interesting and sometimes frustrating interactions. Colonists develop, and destroy relationships with each other as the game goes on. Each one has an opinion of the other colonists which will ultimately determine whether they'll like each other, get married, cheat in their relationship, or fight. All of these character interactions are as much a part of the story as the events that occur around them and they make each game wildly unique.
At the start of a game an entire planet is randomly generated and then you get to choose where your ship crash lands and your colony gets started. The different biomes represent different challenges and which animals are available for various purposes. Like every sub-system in RimWorld animals have a variety of uses. You can tame and train animals to cheer up sad colonists. Others will be attack beasts that can be used to fight your enemies and of course farm animals can be slaughtered, milked, and sheared to provide needed supplies.
There is just too much content to cover so do a little research and decide if you think this is something that you might like. The game is really deep and well developed so this is no cash grab at $30. The release price hasn't been decided yet but it will go up for sure and the game won't be on sale anytime soon. This means you have 9 days to pick it up for $30 on steam if you think you might like it, which is what I did.