There was never really any question, was there? In the hierarchy of fruit popularity, bananas are right up there with apples and strawberries – not particularly exciting, but safe. Reliable. Always there when you need ’em. So when Stardew Valley asked players what fruit they’d like hanging out on their farms in the update 1.5, there was only ever one answer. Passionfruit was robbed.
There's no easing into making a competitive game in 2020. Already inundated with games like Overwatch, Rainbow Six Siege, the battle royales, the MOBAs, and the auto chesses, players have plenty of choices, so if you want to present an alternative, it had better be ready for prime time. Bleeding Edge, the new third-person competitive brawler from DmC developer Ninja Theory, doesn't feel like it's there yet. There's plenty of potential: Its four-on-four scrums blend the mashy feeling of an old school beat-em-up with the tactical considerations of MOBAs and hero shooters, setting it apart from anything you're going to find in popular competitive scenes. However, it suffers from "early days" growing pains that may push players away, rather than draw them in.
Bleeding Edge is a self-described competitive multiplayer "brawler," but what does that actually mean? Depending on your point of reference, you could call it a "boots on the ground-style MOBA" or a "third-person hero shooter." It's an action game where two teams of four fight within the narrative framework of competing in one of two team sports--a King of the Hill-style "Objective Control" scenario and "Power Collection," a resource-hoarding mode where players need to break energy canisters and return their contents to designated points at specific times. Though the two variants have their quirks, both boil down to dynamic point control. Whether you're delivering energy or protecting your "hills," you need to defend a position. If you're trying to block your enemy from scoring in either mode, you need to take a position.
Both of these things require all four players to work as a team. Though some fighters are better suited for one-on-one combat than others, moving and fighting as a squad is mandatory because the team with larger numbers almost always wins, regardless of skill. Inevitably, each match becomes a series of teamfights for control of an area. In the moment, these battles can feel a bit mashy and sloppy as you rapidly jam on the attack button, but there's a good deal of strategy involved around creating favorable matchups, combining skills to maximize damage dealt and minimize damage taken, and positioning yourself to avoid wide-reaching crowd control attacks. On top of that, all of the levels present some kind of environmental hazard around one or more of the key points on the map, which can throw a wrench in the gears of the most pivotal moments in a match.Continue Reading at GameSpot
In a way, I don’t blame the fallen wizard antagonising the world of deckbuilding RPG Ancient Enemy. I’m sure I’d be fairly high-strung too if I’d slept in for a few hundred years. Well, the alarm bell’s finally rung. It’s time for the sleepy sod to get up and start facing an army of card-wielding warriors – Ancient Enemy takes the fight to Steam today.
Business are shuttered. Streets are quiet. Sirens blare back and forth. No, this isn’t some piece of post-apocalyptic fiction – increasingly, it’s every urban space under the escalating Covid-19 pandemic. With developers, publishers and retailers alike scrambling to get their staff working from home, Cyberpunk 2077 developers CD Projekt Red are keen to remind fans that they’ll still get their 21st-century dystopia come September 17th.
Sooner, even, if they look out the window.
No, the buying round hasn’t started yet. Riot’s new Counter-Strike-with-superpowers shooter Valorant kicked off its closed beta yesterday and, suffice to say, a few people wanted in. A couple dozen, really. Few thousand, tops. Million? Oh. But even as they work out the kinks in doling out beta keys, Riot have warned against taking shortcuts, booting key resellers from the beta to make room for patient players who’ve played by the rules.
You’ve probably heard by now, but Artifact is making a comeback. Valve’s card-game flop is gearing up for a massive reboot, and no part of the deck-shuffler’s carcass is being left to waste. New monetisation, new mechanics, and a surprising new look. This week, Valve dove into some of the earliest ideas they’ve come up with to make Artifact work – even if it’s a bit too soon to commit to a full art pass.
Mount & Blade II: Bannerlord is a mere ten days old, but its enormous popularity means one very exciting thing: mods.
At this early stage, there are naturally limits on what can be effectively modded without causing players a headache. The Bannerlord launcher has an integrated mod selection and sorting screen, and TaleWorlds have indicated on their forum that they expect modding to get easier and more powerful over time as more elements of the base game are nailed down.
But modders have already made some changes. The near-inevitable overhauls and reskins and unofficial expansions are a long way off, but many generous players are already sharing the fruits of their work to alter Bannerlords the way they think it should be. Here’s a selection of the best ones so far.
Do you like games? Well, you've come to the right place. We love games at Pocket Tactics. Mobile games in particular. But enough about us, we want to learn more about you and your gaming habits, so we've put together a super short survey that you can fill out to so we can learn all about the games you like to play, and how you like to play them.
The survey is brought to you by our parent company, Network N, who is curious about what our readership is interested in from a gaming and hardware perspective. Network N also runs The Loadout and PCGamesN, alongside a bunch of other sites, so expect questions that don't necessarily relate to mobile.
It shouldn't take too long to complete; about 5 - 10 minutes or so, and you'll get a chance to win a £100 Amazon gift card. As such, it's worth filling in even if you're not a huge gamer. We're interested in entertainment consumption in general, so pop in and tell us about exactly how much you like The Witcher on Netflix.View the full site
Riot’s first ever shooter pinches its format and insta-killing weaponry from Counter-Strike, then sprinkles in Overwatch-style abilities. Cian liked it, overall, but felt it needed to be more distinct. “It’s not as good at doing what either of those games specialise in”, he said, “and it’s certainly not making a case for a hybrid entity drawing from both.”
I disagree. Come on, Cian, let’s do a fight.
It’s all well and good knowing how to rule a kingdom in Mount And Blade 2 Bannerlord, but are you any good wielding a sword and board? Perhaps firing arrows at your enemies is your preferred method of fighting, or maybe you like to charge foes with your lance? Whichever style of combat suits you, we have some tips on how best to use your weapons.
When Minecraft Dungeons was first announced, I thought it was a bit of an odd call. Dungeon crawlers are popular, and Minecraft is popular, but… a Minecraft dungeon crawler? Surely, I figured, a switch to isometric dungeoneering would lose all of Minecraft’s creative, construction-toy charm in translation, and I just couldn’t see Minecraft’s gently strange, cuboid world as an intuitive setting for a Diablolike lootstabber. It all seemed a bit of a mismatch, like making an arcade fighting game based on Frasier, or an RTS about the Teletubbies.
But, as you’ve probably now had time to process, both of those ideas are completely amazing. And so, to my surprise and delight, is Minecraft Dungeons. I’ve had a good play with the beta build ahead of its postponed launch on May 26th, and what I’ve found is an extremely slick, extremely pretty dopamine delivery system, that somehow strings together the best of two seemingly disparate worlds.
With Covid-19 continuing to slow the world to a halt, Google has announced that Stadia Pro, the premium version of its streaming console service, is going free for two months. That means you'll be able to check out the best version of the service, which also includes nine games, without spending a penny.
In a blog post published yesterday, Google's Phil Harrison announced free Stadia as a reaction to Covid-19, which has led to many countries to adopt social distancing policies, which typically involve staying at home. What better way to spend time at home than by playing some games? That certainly seems to be Google's thinking too.
So, as of April 8, Google has begun rolling out Google Stadia Pro to 14 different countries. It may take 48 hours for the service to role out to your region, though it sounds like Google is anticipating that it will be in your hands by April 11 at the latest. You'll simply have to sign up to get your two free months.View the full site
Google have now made their cloud gaming service, Stadia, completely free to anyone who has a Gmail account. That means you no longer have to buy their pricey Premiere Edition to get started, all you have to do is sign up online.
On top of that, to help keep people entertained in isolation they’ve made their premium subscription service, Stadia Pro, free for two months. It’s basically a free trial that gives you full access to nine games, which sounds like a pretty good deal to me.
If you haven’t played 2013’s Receiver, you’ve missed out on some of the best shoots in videogames. It’s an FPS roguelike where you roam about on rooftops, fending off turrets and drones with a gun that needs more attention than a two-year old. There are separate buttons to slide in individual bullets, fiddle with safeties, and do that primey thing where you slide the top back. I’ve got no interest in real-life firearms, but panicking about this stuff in the middle of a shootout is great.
Developers Wolfire games have just revealed Receiver 2 is coming out on April 14th, and will let me do all of this again with fiddlier and prettier weapons. I’m going to have so much gun.
EGX, the London games show run by our corporate siblings, has announced dates of September 17-20th for this year’s show. It’s due to return to the ExCeL London in the Docklands. EGX is the boisterous big brother of EGX Rezzed, the more PC-y and indie-ish games show held at London’s Tobacco Dock. I know, the names get confusing. Tickets are not yet on sale.
Illidan Stormrage should have learned that drinking from the skull of Gul’dan riles up the whole world of Warcraft and makes them regret releasing him from wizard jail, but now he’s done it again in Hearthstone. The Demon Hunter class arrived Tuesday in Blizzard’s card game, the first new playable class since launch six years ago, and already they’ve needed to hastily nerf him. Yes, of course Skull of Gul’Dan is one of the cards that’s got him in trouble. Illidan, buddy, come on, you’ve got to break this cycle.
It’s been a few weeks since I surprised and delighted you with some custom content of the week for The Sims 4. Typically, I also avoid showcasing CC for Create A Sim (or CAS). It’s the part of the game I’m less interested in (I don’t think that, to date, I have actually played the Sims – I just build houses, m8), and therefore the part I don’t download a lot of CC for.
But this week, I was tooling around on The Sims 4 subreddits, as one does, and saw a few posts about some Life Is Strange character hair. And darn it if it wasn’t really good Life Is Strange Character Hair!
One of my favourite game-related anecdotes to tell – y’know, to get out at the fancy dinner parties we have where games journalists get together to collude and decide which games will be reviewed well over the coming months – is about Firewatch.
CD Projekt Red’s tech dystopia FPS Cyberpunk 2077 is expected out later this year. Ye olde marketing machine seems to be getting its gears turning again and CDPR have today posted about one of the gangs that you’ll find in Night City. The Mox are a group that CDPR say “protect working girls and guys from violence and abuse,” specifically sex workers like their in-game inspiration Elizabeth Borden.
I’ve found myself oddly envious of pigeons lately, watching them strut around without a care, and I feel fully vindicated after becoming a pigeon myself in GTA Online. For funsies, Rockstar have re-enabled the peyote plants which let players transform into random animals, from dogs and deer to pigs and pigeons. My favourite so far is becoming a cougar, burly enough to bowl pedestrians over without even attacking, though the stingray had a nice ‘nature documentary’ vibe rippling around beneath the waves.