Gaming News

Generation Zero

Metacritic PC - Tue, 03/26/2019 - 00:00

Publisher: Avalanche Studios

Release Date: Mar 26, 2019

We Happy Few happily adds three more ways to play

Rock, Paper, Shotgun - 1 hour 38 min ago

We Happy Few had a messy journey through early access and a rough launch, but today’s “Arcade mode” update feels like a great excuse for me give its psychedelic alt-history dystopia a second look. The patch sells itself short with its title, as it goes far beyond ‘arcade’, adding three new play-modes to the game. Odder still that only one of them could be considered arcade-styled, while the other two offer more open-ended sandbox experiences. Developers Compulsion Games also mention that this patch prepares the game for its upcoming DLC.


Bethesda return to Steam with Rage 2, Doom Eternal and Fallout 76

Rock, Paper, Shotgun - 3 hours 36 min ago

Bethesda are backing down from plans to make Rage 2 and other upcoming games exclusive to their own launcher, announcing today via Twitter that they’ll all be sold on Steam. Confirmed headed back to Valve’s storefront is Rage 2, Wolfenstein: Youngblood, VR spinoff Wolfenstein: Cyberpilot and (most importantly) Doom Eternal. The move will be partially retroactive as well, with Fallout 76 confirmed for a Steam release “later this year”, although no date has been nailed down for that yet.


Battlefield V’s Firestorm is now lit

Rock, Paper, Shotgun - 4 hours 42 min ago

I still cannot tell you why Battlefield V‘s battle royale mode is not named Battlefield Royale, but I can tell you that this so-called ‘Firestorm’ has launched today. It’s a battle royale game, right, but in Battlefield – and with a swish ring of fire closing around you, an inferno on the horizon that eats through buildings in that pleasing Battlefield destruct-o-tech way. I wouldn’t say I’m motivated solely by cool explosions, but don’t video games exist primarily because at a certain age it’s considered inappropriate to chase your pal with Roman candle, put a Catherine wheel on your bike’s wheel, or launch bottle rockets from your shoulder out a length of copper pipe you found down the back of the garden?


Roccat Sova review: The ultimate lapboard

Rock, Paper, Shotgun - 4 hours 42 min ago

There are many things I like about working from home, but having to play games in my office at the weekend because that’s where my gaming PC lives isn’t one of them. Instead, I want to be downstairs playing games in our living room, where I’ve got easy access to the kettle / biscuit tin and can actually spend some time with my husband and fellow RPG vid bud Matthew instead holing myself up in our lonely back bedroom for a large chunk of the day.

Of course, playing games in the living room is quite different to playing games at a desk. For starters, the desk doesn’t exist, and unlike the myriad of console boxes sitting under our TV, Windows 10 isn’t really designed to be used with a controller. Instead, you need a mouse and keyboard, whether it’s for simple things like logging into Steam and firing up a game, or actually using them to play said games. Corsair’s K83 Wireless entertainment keyboard is one way of doing it, but a proper lapboard such as the Roccat Sova is definitely the way to go if you want to replicate that full best gaming keyboard experience from the comfort of your couch.


Morrowind goes free today to celebrate The Elder Scrolls turning 25

Rock, Paper, Shotgun - 5 hours 9 min ago

To celebrate a quarter-century of Elves, Daedra and cat-people with bafflingly complex lore, Bethesda are giving away The Elder Scrolls 3: Morrowind today (March 25th) only, so snap it up quickly here. You’ll need a account and their launcher to grab the game, too. A bit of a hassle, but you’re getting a sprawling adventure through a deeply alien corner of Tamriel, filled with giant insects, inscrutable demigods and enough Cliff Racers to drive any adventurer to distraction. If you’ve never played what many consider the best Elder Scrolls game, now’s the time.


The Division 2 weapons/guns – Exotic weapons list, damage stats, The Division 2 best weapons

Rock, Paper, Shotgun - 5 hours 23 min ago

With The Division 2, as with most loot-n-shooters, you’re only as good as the weapons you carry. And when you can only keep two primary weapons and one sidearm on your person as you stalk the streets of a dilapidated Washington D.C., it’s best to know what to expect with each gun. Our The Division 2 weapons guide will walk you through the stats and behaviours of every weapon you can find through every class tier level, from the common and worn all the way up to legendary Exotic weapons such as the Ruthless Rifle and the Lullaby Shotgun.


Overthinking Games: the achievable goals of Wobble Yoga

Rock, Paper, Shotgun - 5 hours 42 min ago

Overthinking Games runs every other Monday, and is an opportunity for Malindy Hetfeld to take something about a game and think about it too much. This time she’s dong self care with Wobble Yoga.

On a Tuesday this February, I fell in love with Jenny Jiao Hsia and her upcoming game Consume Me, one of the titles showcased at the V&A’s Videogames exhibit Design/Play/Disrupt. The prototype of Consume Me was the first game in a while that made me giggle manically, even though its subject matter, dieting and Hsia’s personal fraught relationship with it, isn’t necessarily a laughing matter.

As I frantically tried to find the perfect combination of foods to stack onto Jenny’s plate, Tetris-style, I thought that this — finding ways to highlight the absurdity of some of the actions we treat as normal — was the perfect way to make a non-combat activity into a game. While that in itself warrants a look at Hsia’s other creations, what prompted me to finally do so was a depressive episode. (I try to talk about depression the same way people tell you they’re allergic to dog hair or don’t like onions all that much. It is what it is, I’m working on it, I’m navigating life with it, there’s no reason not to talk about it.) This is how I discovered Wobble Yoga, a body physics game that reminded me of depression.


Gettin’ jiggy wit it: Glass Masquerades 2 released

Rock, Paper, Shotgun - 5 hours 57 min ago

Pretty puzzles provide peaceful piecing-together in Glass Masquerades 2: Illusions, a jigsaw puzzle game which came out last month but I’ve somehow yet to post about for RPS despite selling Alice Bee on it in the treehouse. Hello, here’s that post now. So, Glass Masquerades 2 is a jig ’em up with a ‘dark fantasy’ vibe in the vein of Tim Burton’s Alice, American McGee’s Alice, and Insane Clown Posse. Dumped with a load of odd-shaped shards of stained glass, we have to assemble them into a circular picture and the shards shimmer and glimmer and glow in a pleasing way and it’s nice, okay.


Lord Of The Rings – Gollum is an upcoming adventure game from Daedalic that’s still in the shadows

Rock, Paper, Shotgun - 6 hours 42 min ago

Light the beacons of Gondor, there’s a new licensed Tolkien game on the horizon. Lord Of The Rings – Gollum will be an action-adventure game featuring everyone’s favourite Ring-obsessed creature, and is being made by Daedalic Entertainment, the makers of the Deponia series and The Pillars Of The Earth. It’s still in the extremely early stages of development, and is aiming for a 2021 release date. “Ask us anything,” joked Carsten Fichtelmann, Daedalic CEO and founder, “but we’re not sure if we can answer any questions.” Still, that didn’t stop him from later telling me that they want to create a game as “timeless” as the books and the films.


Apex Legends Wattson details – new character leak, release date, Wattson abilities & analysis

Rock, Paper, Shotgun - 7 hours 13 min ago

The release of Apex Legends brought us eight varied and colourful characters to get to grips with, and the release of Season 1 brought a ninth – Octane, the so-called High-Speed Daredevil. But that’s likely not the only new character we’ll see this Season, with numerous rumours, easter eggs, and leaks coalescing into a blurry but-ever-sharpening image of Wattson – the tenth Legend to enter King’s Canyon. Our Apex Legends Wattson guide will walk you through everything we know about this electricity expert, and how she might bring something new to the table with her abilities and skillset.


Into The Breach creators almost gave up before cutting metagame down

Rock, Paper, Shotgun - 8 hours 41 min ago

Splendid streamlined strategy game Into The Breach was almost our favouritest favourite game of 2018, delighting with its honed focus on big robots smashing bugs in turn-based tactical action. It was once a far bigger, more complex game than that, mind, with a sprawling metagame of research trees and rebuilding the last cities of Earth and… it didn’t work. These work-in-progress versions worked so badly that creators Subset Games have revealed they almost gave up on the game entirely. Thankfully, in this timeline they cut all that back down and successfully finished making the game.


Overland’s long and winding road to release ends this autumn

Rock, Paper, Shotgun - 8 hours 41 min ago

Beautiful murderbugs vs Americana turn-based strategy vs roguelike Overland is a game I’ve blown hot and cold on. I dig the theme, I dig the permanence and agonies of a perilous journey in which you make terrible mistakes and terrible sacrifices, and oh boy do I dig the art. But I’ve grown increasingly unconvinced by its artificial inventory restrictions, said agonies so dependent on the suspension of disbelief that your characters can’t carry anything more than a stick in one hand.

Maybe I’ll have come around to that again by the time Finji’s pretty, pretty procgen road-horror opus finally gets a full release this autumn.


Sekiro: Shadows Die Twice modders already expanding display and control options

Rock, Paper, Shotgun - 9 hours 35 min ago

It didn’t take long for tinkerers to roll up their sleeves, dive into the technoguts of Sekiro: Shadows Die Twice, and reemerge saying “Oh dear oh dear, what cowboy did that?” Modders have already rejigged the guts to allow wider field-of-view options, change the framerate cap, and display correct button prompts for PlayStation controllers. ‘For funsies’ mods are also rolling, like replacing 3D models and we could soon see mods adding new enemies. We can be only days away from someone replicating the mods turning Dark Souls into a pizzahell.


The System Shock remaster is spooky, but far from finished

Rock, Paper, Shotgun - 9 hours 42 min ago

“It’s not Citadel Station as it was, but as you remember it”. So goes the pitch for Nightdive’s System Shock remake, but to me the early demo I played at GDC was neither. I’ve tiptoed my way through the mutant-infested corridors of its sequel, but the original System Shock always lay beyond an impenetrable wall of 90s design sensibilities. I need mouselook, me.

I’ve got it, thanks to Nightdive, but that means I can’t tell you whether the remaster will do justice to cherished two decade-old memories. I can tell you that I enjoyed walking around a creepy space station, even though that station still needs a tonne of work.


Caveblazers Together is a mod lets you blaze through caves with friends

Rock, Paper, Shotgun - 10 hours 47 min ago

Everything is better with friends. Running. Dining. Playing roguelikes with snazzy combat and varied upgrades, even if they do have bizarrely hateful endings that are so horrendous I can’t avoid mentioning them in this first paragraph.

What I mean to say is that Caveblazers now has an online multiplayer mod, and it’s probably great. The mod also lets you enable 360 degree aiming (rather than 8-directional), and adds a command that skips the early levels and plops you straight into a shop. Just don’t fuss too hard about winning.


Priceless Play – 25 March

Rock, Paper, Shotgun - 12 hours 29 min ago

One of my favourite facts about British culture versus US culture is that what North Americans call “bumper cars,” Brits call “dodgems.” Where the Brits dodge, Americans bump. Is there any better metaphor than that? As my friend Sean Bean likes to tell me every so often: “Invincibility lies in the defense; the possibility of victory in the attack.” Good old Sean, he’s quoting Sun Tzu there.

Here’s a quick look at a three games which attac but also protec.


Sekiro: Shadows Die Twice Genichiro Ashina – how to defeat him

Rock, Paper, Shotgun - 12 hours 44 min ago

You’ve fought your way through Ashina Castle in Sekiro: Shadows Die Twice. All that stands between saving the master you were sworn to protect is the kind chap who lopped off your arm. He’s just as tough as he was in the prologue, but now you can get revenge for your lost arm. He’s also the first real test of skill in the game.


Head to our previous boss guide – [cms-block] if you want to know how to defeat him quickly to get to this fight.


Sekiro: Shadows Die Twice Lady Butterfly – how to deal with her illusions

Rock, Paper, Shotgun - 12 hours 44 min ago

At the end of the first memory you delve into in Sekiro: Shadows Die Twice, you’ll encounter the lord you swore to protect in a bit of a daze. This is of course a trap set by Lady Butterfly – an old woman who is a master of illusions. She may seem like quite the intimidating fight, but there are multiple things that you can do to make this fight one of the easier ones in the game.


You can also look at our [cms-block] guide for details on the previous boss fight.